ACT DON’T ACT
The future is always uncertain...especially when the present isn’t entirely clear.
Presented by Coney and C Space
For the average person in the UK right now, the future is both full of possibility and pregnant with worry. Technology promises convenience for some, but potentially unemployment for others. The line between private and public is blurry and getting more so; who draws that line is unclear. Some long for a return to traditional community while others feel safer in communities online, driven by interest rather than geography. Multiply that by Brexit and you have a landscape that has never been more difficult for companies to navigate, and for
consumers, never more difficult to make sense of. Developed using research and expert interviews, this immersive experience explored the outcomes of different
near future scenarios, giving consequence to the kind of choices we might be facing next.
CONCEPT. Devised by Coney
WRITING. William Drew
DIRECTION. Michelle McMahon and Tassos Stevens
GAME DESIGN. David Finnigan
RESEARCH. Conducted by C Space
CAST. Angela Clerkin, Jack Egan, Martins Imhangbe, Tom Lyall and Balvinder Sopal
SOUND DESIGN. Kieran Lucas
PRODUCER. Natalie Adams for Coney
PROJECT MANAGER. Lizzie Jenkins
STAGE MANAGEMENT. Beth Cotton
SOUND OPERATOR Ally Southern
FILM & STILLS © C Space film
Commissioned by C Space, Coney created interactive and playable scenarios exploring the themes of control, trust and community. Weaving together storytelling and challenging provocations, Act. Don’t Act set the stage for debate and discussion between consumers and businesses around the provocations, possibilities and uncertainties of our collective future. Invited audiences experienced the performance in July and October 2017.